This artwork is the central detail from a movie poster for the 1970 movie Perrak, as distributed in the USA in 1975 under the title Hard Women:
Per one source, “the plot centers on detective Perraks as he follows a trail of incredible sensuality investigating the murder of a trans woman, which leads him into an underworld of sexual corruption.”
This is a thirty-second clip from a film that Pandora Blake (aka Blake) and Ariel Anderssen (aka Amelia Jane Rutherford) made back in 2017 for a UK activism charity that supported freedom of sexual expression. In the film, Ariel took 25 hard cane strokes from Pandora. This is the thirteenth:
After this stroke, Ariel gave up on trying to hold position; she took the rest over a stack of pillows. No shame in it; she was beautiful through every stroke!
Being helpless under someone’s whip, so the punishment continues until they grow bored or weary, nothing the recipient can do to stop it? Yeah, that’s a popular fantasy:
It’s tricky, but by no means impossible, to play out that fantasy under modern and enlightened consent standards. Not something you’re likely to see modeled in porn, though.
This clip circulated on Tumblr in its heyday; I don’t have a source ID.
The machine is set on a slow stroke, and it doesn’t spin very hard. But that leather strap is so very supple, and oh my gods, the leverage! Plus, it’s inexorable. It just keeps swatting, and swatting, and swatting…
She’ll be a very sorry girl by the time she’s done with her session on the pussy spanker.
Artwork is by AlexArts and dates to 2020 or before. This is an example (which somebody asked about back in September) of what we used to call “Poser art” — scenes created in any of a whole host of 3D-art creation packages of which Poser was merely one of the early popular ones. People who don’t remember the Poser art scene sometimes confuse it with poorly-made generative AI artwork, but they’re pretty easy to distinguish. 3D art is usually over-specified in its precise details, so much so that textures are mechanical and artificial-looking and there’s too much symmetry everywhere. That’s pretty much the opposite problem from most AI art, which looks pretty good until you start studying details and begin to wonder who fed you mushrooms, took you to an alien planet, and detuned the simulation you live in.